But then, also, if you go back and play at the original, if you look at some of the key moments from the film, back then, cinematics weren’t such a big thing, there wasn’t really any cutscenes. So we’ve actually got so many different intricate routes through each area as well. The different routes through the environment, they’re not necessarily big paths now, but what we’ve taken is Daniel Craig’s agility, and the fact that he can vault over object and jump down from great heights. So that’s something that we wanted to maintain, but obviously expand on. For further insight into the game’s concept and execution, we chatted with producer Dawn Pinkney. It certainly looks the part, packing in all those thrills and spills while keeping the graphical bar rather high, if rough around the edges. This GoldenEye reboot is certainly something to keep an eye on, and it just might fill that gap for an accessible Wii shooter that is polished and deep. It may be a little slower than its big-boy counterparts, not requiring the lightning-fast reaction speeds, but it’s still mightily chaotic. I suited up as Dmitri Mishkin, assault rifle in hand, and joyfully blew away my three adversaries – which included Jaws and Baron Samedi. Locally, however, GoldenEye looks back, offering a split-screen set-up that aims to revive living room-based social gaming – with characters from throughout the Bond franchise, and various custom game modes. The Call Of Duty comparisons continue as you venture into online multiplayer, where players rank up by collecting experience points and engaging in objective-based gameplay, unlocking perks as they go along. However, I was surprised, as I went along to the preview event in London recently, and was treated to a short presentation session by the developers from Eurocom and hands-on with both the single and multi-player aspects of the game.
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And besides, the shift from Pierce Brosnan to Daniel Craig as Bond has made it all the more necessary. Indeed, it wouldn’t even be GoldenEye, as Feirstein explained that they were ‘refreshing’ the story for 15 years on, changing plot points to better reflect the 21st Century as opposed to the back end of the 20th.
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Like 2010’s cinema remakes of The A-Team, The Karate Kid and Nightmare On Elm Street, there seemed to be little impetus behind the game other than brand recognition. It seemed like a cash-in, translating console-based FPS nostalgia into mountains of profit for all concerned.
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When I spoke to Bruce Feirstein back in August, I was a little confused as to exactly why Activision were rebooting the N64 shooter GoldenEye 007 on the Wii.